classname "Marine (Male)"
{
model="male"; // model sub-directory is baseq2/players/male
health="100"; // maximum and starting health
mass="150"; // player mass; determines how much damage knockback and encumberance affect player
speed="125"; // player speed while walking while empty-handed (doubled when running)
capacity="100"; // maximum carrying capacity
item="machinegun 1"; // same as typing "give machinegun 1" with cheats on
item="bullets 30"; // same as typing "give bullets 30" with cheats on
option="humanoid"; // damage effects are determined using humanoid hitloc matrix
option="organic"; // player bleeds and gibs
}
classname "Marine Sargeant (Male)"
{
model="male";
health="100";
mass="150";
speed="125";
capacity="100";
item="shotgun 1";
option="humanoid";
option="organic";
}
classname "Marine (Female)"
{
model="female";
health="90";
mass="120";
speed="150";
capacity="75";
item="machinegun 1";
item="bullets 30";
option="humanoid";
option="organic";
}
classname "Marine Sargeant (Female)"
{
model="female";
health="90";
mass="120";
speed="150";
capacity="75";
item="shotgun 1";
option="humanoid";
option="organic";
}
classname "Cyborg Sniper Unit"
{
model="cyborg";
health="200";
speed="100";
mass="250";
capacity="150";
item="railgun 1";
item="slugs 16";
item="combat armor 50";
option="organic";
option="humanoid";
option="noarmor"; // can't pickup or drop armor (stuck with spawning armor)
}
classname "Cyborg Assault Unit"
{
model="cyborg";
health="200";
speed="100";
mass="250";
capacity="150";
item="rocket launcher 1";
item="rockets 12";
item="combat armor 50";
option="organic";
option="humanoid";
option="noarmor";
}
classname "Nympho (CrackWhore)"
{
model="crakhor";
health="80";
speed="160";
mass="115";
capacity="50";
item="blaster 1";
item="cells 25";
option="organic";
option="humanoid";
option="noarmor";
}
classname "Rhino Powered Assault Armor"
{
model="rhino";
health="500";
mass="1000";
speed="80";
capacity="100";
item="chaingun 2";
item="bullets 1000";
item="body armor 500";
option="humanoid";
option="robotic"; // can't bleed, explodes instead of gibbing
option="noarmor";
option="noweapons"; // can't pick up or drop weapons; can only pick up ammo for weapons already carried
}
classname "Fuel 4.46 Hunter-Killer"
{
model="fuel";
health="150";
speed="140";
mass="400";
capacity="20";
item="hyperblaster 1";
item="cells 1000";
item="power shield 1";
option="humanoid";
option="customview"; // custom gun viewmodel is in PPM directory
option="robotic";
option="noarmor";
option="noweapons";
}
classname "Demon-God Baaul"
{
model="baaul";
health="10";
mass="350";
speed="80";
capacity="20";
item="bfg10k 1";
option="humanoid";
option="noweapons";
option="noarmor";
option="customview";
option="organic";
}
classname "Assassin (Female)"
{
model="sydney";
health="100";
mass="350";
speed="80";
capacity="20";
item="blaster 2";
item="cells 50";
option="humanoid";
option="organic";
option="noarmor";
option="noweapons";
}
classname "Assassin (Male)"
{
model="mrcoat";
health="80";
mass="100";
speed="80";
capacity="20";
item="machinegun 1";
item="bullets 30";
option="humanoid";
option="organic";
option="noarmor";
option="noweapons";
}